Wattn Regeln

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Die höchste Karte ist der Herz-König, welcher auch Max genannt wird. Danach richtet sich die Reihenfolge der Karten nach dem Schlag und damit der Trumpffarbe. Danach folgen die Karten mit dem gleichen Wert wie die der Gerufene. 19216801iplogin.co › Freizeit & Hobby. Watten ist ein Kartenspiel, das hauptsächlich in Bayern, Österreich, der Schweiz und Südtirol gespielt wird. Es wird meist mit 32 oder mehr Karten gespielt.

Wattn Regeln

Watten ist ein Kartenspiel, das hauptsächlich in Bayern, Österreich, der Schweiz und Südtirol gespielt wird. Es wird meist mit 32 oder mehr Karten gespielt. Watten ist ein hochkomplexes Spiel, da die Zahl der Regeln und der Wattn wird nicht nur, wie seine verwandten Kartenspiele nur im Tiroler-Raum gespielt. Watten wird hauptsächlich in der Umgebung von Österreich und Südtirol gespielt​. Hier findet ihr ausführliche Beschreibung des Spielregelns als auch die. Wattn Regeln

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Die einzige Ausnahme ist, wenn der Hauptschlag zum ersten Stich ausgespielt wird. Die andere Partei kann dann entweder kampflos aufgeben, wobei das Spiel mit der alten Punktzahl gewertet wird, oder die Herausforderung annehmen und um die erhöhte Punktzahl weiterspielen. Entstanden ist es vermutlich in Südtirol während der napoleonischen Kriege und wurde dann von den französischen Soldaten und ihren Verbündeten aus Bayern verbreitet. Dabei ist es wichtig, die Gegner im Unklaren über die eigenen Karten zu lassen und gleichzeitig möglichst viel durch Beobachtung und Kombinationsgabe über deren Karten zu erfahren. Die Gegner können aber auch ablehnen und so gibt es nur die zwei Punkte für einen normalen Sieg. Die anderen beiden Spieler bekommen diese beiden Karten nicht zu sehen; in dieser Variante dürfen sich die Spieler die Karten ihres Partners nicht ansehen und sie dürfen auch keine Zeichen geben oder irgendwie sonst ihre Karten verraten. Es wird also mit dem Deutschen Blatt oder einer regionalen Abwandlung gespielt, wobei jeder Spielteilnehmer fünf Karten erhält. Das Ausschaffen ähnelt in solchen Fällen dem Bluffen beim Pokern. Spielt man zu zweit, dann spielt jeder gegen jeden, zu viert werden check this out Teams gebildet und zu dritt, spielt? Wird der Weli als Schlag angesagt, gibt es keine Blinden: nach dem Weli als beste Karte folgen die Trumpfkarten in absteigender Reihenfolge. Dazu spielt man zu viert in zwei Zweier Teams. Es besteht aber keine Verpflichtung, die ausgespielte Karte zu übernehmen. Ziel ist es so schnell wie möglich drei Stiche zu machen. Das Zweierspiel ist genau genommen nicht von dem Spiel für vier Spieler verschieden. Ferner ist Beste Spielothek in Evershorst finden Nordtirol das Vierer-Ladinern sehr beliebt. Deuten Die Spielführung https://19216801iplogin.co/echtgeld-casino-online/uefa-euro-spielplan.php ein oder mehrere Spiele wird meisten von einem der beiden Teampartner übernommen.

In the South Tyrol and in Vorarlberg it is more usual to use the single-ended "Salzburg" pattern. In either case, a thirty-third card is added to the pack - the WELI - which is a modified six of bells, used as an extra trump.

In the Tyrol, Watten is often played without Kritischen, so that the card which belongs to both the Schlag rank and the trump suit, which in Austria is called "der Rechte" , is the highest trump.

There are also differences in the play, in that when the Rechte or any card of trump suit is led everyone must play a trump if they can.

This is the normal Austrian game for four players in fixed partnerships, partners sitting opposite each other. The first deal is decided between two opponents who each cut the cards - whoever cuts the higher card has the slight advantage of dealing first.

The player to dealer's right cuts but does not take or show the cut card. The dealer deals clockwise - a batch of three cards to each player, followed by a batch of two cards each.

So each player has 5 cards are there is a stock of 13 cards that is not used in the game. The dealer and forehand look at their five cards.

Forehand chooses and announces the Schlag, which can be any rank from ace down to six; then the dealer chooses and announces the trump suit.

After that the other two players may also pick up their cards and look at them. The Schlag of the trump suit is the highest card, called "der Rechte" the right.

Then come the other three cards of the same rank - "die Linken" the lefts. The lefts are all equal; if more than one left is played to a trick, the first played beats the others.

Below the lefts come the remaining cards of the trump suit, in descending order ace, king, over, under, 10, 9, 8, 7. Finally, the lowest trump is the WELI, which is always a trump no matter what suit is chosen.

It is possible to choose six as the Schlag, in which case the WELI will be the only Schlag and counts as the Rechte ; there are no "Linken" in this case.

If forehand has unsuitable cards to choose a Schlag - for example small cards of five different ranks not including the WELI - forehand can ask the dealer for "schöneres" better cards.

If the dealer agrees, both discard their five cards face down and the dealer deals a new five-hard hand to each from the remaining stock.

Dealer is entitled to refuse the request, in which case all play with their original cards. It will sometimes happen that forehand will ask for "schöneres" with a strong hand, hoping that dealer will refuse and wrongly assume that forehand has bad cards.

Forehand, the player to dealer's left, leads to the first trick. A trick is won by the highest Schlag or trump in it, or if it contains no Schlag and no trumps by the highest card of the suit led.

When one of these trumps is led, any other players who hold a trump must play a either trump or a Linke. There is, however, no obligation to beat the led card.

If any other card including a Linke is led, the other players do not have to follow suit, but are free to play any cards they wish.

The Linken the three equal Schlag cards can therefore be played to any trick, and cannot be forced out. The game is won by the first team to reach 15 or more points.

In each hand, if there is no betting, the team that takes three tricks scores two points. Betting works the same way as in the Bavarian game.

At any time after the Schlag and trump suit have been announced, any player can bet on behalf of their team.

The other team must choose whether to give up go for 2 points or continue playing for 3. If they decide to go on they can later try to increase the stake to 4, and if the original bettors accept this they can later try to increase the stake to 5, and so on, up to the number of points needed to win the game.

There is a special rule in Tyrolean Watten about betting during the last trick. This rule only applies if there has been no betting up to this point, and the teams have two tricks each.

If you then wish to bet after the first card has been played to the last trick, you are only allowed to do so if your last card is either the same suit as the card led to the trick, or is a trump or Schlag left or right.

Some play that it is possible to bluff in this situation, betting without a card of the right suit or a trump or Schlag.

If you play this way, then the opponents have four possible responses to a first bet during the last trick:. The points scored are written down in two columns, with the scorer's team's score on the right and the opponents' score on the left.

A team that has 15 or more points has won, which is indicated by drawing a black blob called a Bummerle above the losers' column.

A team that has 13 or 14 points is "gestrichen" - a line is drawn through their score. If just one team is gestrichen, that team must decide after Schlag and Trumps are announced and before playing to the first trick whether to play the hand for 3 points or to give up and allow the other team to score two points.

If they decide to play there is no betting. If both teams are gestrichen the cards are always played and there is no betting; the winners win the game.

These rules are really just a formal recognition of the fact that - under the usual betting rules - if you are gestrichen it is always wrong to bet, and that if your opponents are gestrichen and you are not it is always right for you to bet before a card is played.

In the illustration on the left the opponents of the scorer were gestrichen with 13 points and then won. It is of course possible to win without first being gestrichen, by scoring more than 2 points in the last hand.

If the losing side score no points at all, they are "Schneider", which counts as a double loss. This is indicated with two blobs extended to make a pair of scissors see right-hand illustration.

A "reverse Schneider" occurs if a team which has scored nothing when their opponents are gestrichen subsequently goes on to win. This counts as a quadruple game - that is 4 Bummerlen or two pairs of scissors.

From the moment that Schlag and trumps have been announced, players can use signals to indicate to their partner what cards they hold.

It is also legal to signal cards that you don't hold, to try to confuse the opponents. Damit alle blutigen Anfänger sich über die Spielanleitung, Begriffe, Varianten und Produkte des unterhaltsamen Kartenspiels Watten informieren können, haben wir diese Website ins Leben gerufen.

In diesem Zuge kann jeder Veranstalter selbstverständlich auch seine Watt-Turniere bei uns bekanntgeben! Kostenlos, versteht sich! If the bottom card of the cut stack is a Critical, the cutter may keep it so called Schlecken ; "licking".

The dealer then has the right to view and take the next card if it is Critical. In the rare case of a third underlying Critical, the cutter may take that too.

If the cutter waives his right to draw the card, the dealer may not draw it either. The cutter may also take a card that is not Critical as a bluff.

However, if all five moves of the game are executed without the cutter playing a Critical, the team are penalized 2 points. The dealer now deals five cards to each player, usually in packets of three and two in succession.

If the cutter, or cutter and dealer, have taken a Critical, they get fewer cards at this point in order to get a hand of five cards.

The dealer and the player to his left, the forehand , look at their cards and the forehand declares the Strikers from one of the following: Sow A , K, O, U, 10, 9 8 or 7.

The dealer then selects the trump suit. Before these announcements, either of the two declarers can ask the other to deal the cards again in the hope of getting better cards by asking for "better ones please!

The other may then deal again, in which case the cards of the two declarers are discarded and dealt again, or he can refuse and play must continue with the cards already dealt.

It is common to offer the dealer the option of a "striker swap? If the dealer accepts, he then announces the Strikers and forehand announces the trump suit; forehand continuing to play first.

If the request is refused, everything stays as it was. After the announcement, the player to the left of the dealer, the forehand, is the first to play a card, followed by the other players in a clockwise direction.

The player who has dealt the highest card in the round wins this trick and takes it. This player then leads to the next trick and the remaining players follow in a clockwise direction.

If a trick is won without a Critical, Trump or Striker, i. The pair that is first to win three tricks wins the game. Winning a game simply scores two game points.

If a player or team feels in a strong position, they can raise by one the number of points played for during the game. Their opponents may either give up without a fight whereupon the challengers immediately win the game with two points, or accept the challenge and continue playing for the higher score.

The challenge may be repeated as often as desired, but only alternately by the two teams. As in poker, this gives an opportunity to bluff.

Challenging is done by asking "[are you] going? The response may be "we'll see! Alternatively the opponents may reveal a card in order to accept the challenge.

A game is usually won by scoring 11 or 15 points. At 9 or 10 13 or 14 points you are 'tight' gespannt , which means you cannot raise the score.

The tight party marks this by crossing out its previous points on the score sheet, so it is also called "struck out" gestrichen.

Each hand is then played for three points, but the tight team, if it feels it will lose, may 'go' after the announcement of trumps and Strikers, conceding just 2 points to their opponents.

In one variant, both parties may no longer 'eliminate' in this situation; the tight team receives 2 points for a win, the trailing team automatically receives 3 points for a win even if their opponents give up.

But it may be raised to a 4-point game. A penalty of 3 points is often imposed for game infringements, for example if a 'tight' player bids up.

The surreptitious removal of so-called 'trick-winning cards' is often referred to as Packeln or packing. In some regions packing is not only allowed, but is an integral part of the game.

Because the partners in a team do not know the cards that each has, signalling to one another known as deuten , funken or mucken using facial expressions and gestures is not only allowed, but a full part of the game.

To that end, partners agree secret signals beforehand. Typical signals are:. Other signals may be sent, e.

No signalling is allowed before the Strikers and Trumps are decided; up to that point only the dealer and forehand may look at their cards.

Usually one of the two partners in a team takes the lead for one or more rounds. It is important to leave one's opponents unclear about one's own cards and, at the same time, to learn as much as possible about their cards by observation and deduction.

There are variants for two players forehand decides the Strikers ; dealer chooses Trumps , three players forehand cuts, chooses Strikers and trumps and plays against two defenders, who form a team and six players in South Tyrol 2 teams of 3 players.

Nach dem Austeilen dürfen zuerst nur der Beste Spielothek in Weiketsedt finden apologise nach dem Geber und der Geber Beste Spielothek in Altroggenrahmede finden die Karten anschauen. Die Gegner können aber auch ablehnen und so gibt es nur die zwei Punkte für einen normalen Sieg. Um ihnen das zu erleichtern, bleiben die Karten, die zum ersten Stich gespielt wurden, während des ganzen Spiels offen liegen. Im Zweifelsfall sticht die zuerst gespielte Kartenfarbe. Dies wird Maschine genannt. Der Gewinner eines Stiches spielt zum nächsten Stich aus. Wenn das Bild eines der drei Kritischen sie zieren sollte, darf er die abgehobene Karte in seine Hand nehmen. In Tiroler Variante n ist es üblich, eine Das Kartenspiel 20 ab wird in Franken zum Teil in einer vom Watten beeinflussten Variante gespielt, in der die Kritischen die höchsten Karten sind und die Prozedur des Schleckens vor dem Geben ebenfalls wie beim Watten erfolgt. Die Punkte werden meistens auf einer kleinen Tafel festgehalten. Wenn eine dieser Trumpfkarten ausgespielt wird, müssen die anderen Spieler, die einen Trumpf haben, Beste Spielothek in Unterhinterhof finden einen Trumpf oder eine Linke spielen. Die höchste Karte ist dann der Trumpf, dessen Rang einen höher als der Schlag ist. Das zählt als ein vierfacher Partiegewinn, also vier Bummerle oder zwei Scheren. Bedenken can Kommentator Deutschland Italien think man hierbei allerdings, dass die Kritischen in manchen Regionen auch andere lustige Spitznamen haben können. Spielregeln[Bearbeiten | Quelltext bearbeiten]. Im Folgenden werden zunächst die Regeln der in Bayern verbreiteten Variante. Wie bei den meisten Kartenspielen unserer Artikelreihe folgt auch das Watten regional zum Teil stark unterschiedlichen Regeln, so dass sich auswärtige Spieler in. Regeln und Varianten des Kartenspiels Watten. Es wird in Bayern, Tirol und auch in bestimmten Gegenden der Steiermark gespielt. Die Regeln von Watten sind nämlich nicht so schwer, als dass man sie niemals erlernen könnte! Gespielt wird Watten mit einem Deutschen Blatt ohne Sechser. regelwerk. Watten ist ein bayrisches Kartenspiel, welches zu zweit oder zu viert gespielt werden kann. Weiter. Ziel. Bavarian Watten The four-handed version of this game will be explained. Retrieved 2 Jun Tatsächlich ist es für ein Team, das bereits click here ist, sinnlos, den Spielwert zu erhöhen, da die normalen 2 Check this out schon ausreichen, um here Partie zu gewinnen, wenn drei Stiche erzielt werden. The cards are played out in tricks, a trick consisting of one card played by each player in turn. Link Blind Watten, in Latinern the cards need Wattn Regeln be sorted beforehand in order to prevent manipulation of the lowest card. Bei beiden Kartenspielen enthält das Spiel eine The response may be "we'll see! However, this rule along with the information about who wins each trick often enables everyone to deduce what the trump suit and rank are after one or two tricks have been played. Der Spieler rechts vom Geber learn more here ab, ohne die Karten hochzuheben oder die unterste zu zeigen.

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Suedtirol Watten vom 02.05.15